Vertex animation and color remap shader

This shader had 2 main effects. It used put a simple sine wave through the verts to allow for motion. The amount the vertex moved is based upon how much color is painted into the vertex. There was also a slider that allowed the base texture to be remapped to another gradient. In this case, lush greenery was remapped to a more dead looking color range. Built in Shader Forge for Unity.

vertex_anim

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